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Yakuza vs GTA: How the Japanese gangster game series stands out

GTA differences
GTA differences

   Masayoshi Yokoyama, a key designer of the 'Yakuza' game series, refutes the comparison with 'Grand Theft Auto' (GTA), emphasizing the distinct approach and values of their games.

 Yakuza Series Overview: 
Since its debut in 2005, the 'Yakuza' series, often likened to a Japanese GTA, unfolds the tales of benevolent tattooed yakuza facing challenges from street thugs and formidable bosses, grappling not only with adversaries but also with their own histories.

 Unique Features: 
Yokoyama highlights the deliberate choice of not allowing players to initiate violence and ensures the protagonist refrains from hitting women—a departure from GTA's mechanics. The 15-game franchise, primarily set in a Tokyo-inspired district, breaks tradition with its latest release, 'Like a Dragon: Infinite Wealth,' unfolding in Hawaii.

 Target Audience and Setting: 
Originally tailored for a Japanese audience familiar with the depicted locales, 'Like a Dragon' aims to authentically represent Hawaii. Yokoyama contrasts GTA's expansive freedom with 'Like a Dragon's' emphasis on a dense narrative within a confined space.

 Impact of Violent Games: 
Expressing concern over the potential influence of violent games on society, Yokoyama acknowledges the immersive experience video games offer, urging developers to consider the impact of their creations, especially amid real-world incidents involving gamers.

 Global Success and Evolution: 
Initially a niche in Western markets, the 'Yakuza' series has sold 21 million copies, with 70% of sales occurring outside Japan. The latest episode marks a departure, dropping the term 'yakuza' from the English title, reflecting a shift from pure yakuza themes to broader societal issues.

 Social Commentary: 
Yokoyama notes the evolving narrative focus, transitioning from traditional yakuza themes to addressing broader social concerns. While the protagonist remains an ex-gangster, the series now delves into societal challenges, moving beyond its initial underworld-centric storytelling.

 Cultural Sensitivity: 
The decision to exclude 'yakuza' from the title, even in Japan, stems from its negative connotations and potential impact on sales. Yokoyama observes the increasing societal aversion towards the term, rendering it a taboo word.

 Conclusion:                           
The 'Yakuza' series continues to carve its niche in the gaming industry, distinguishing itself from GTA through its unique narrative, cultural representation, and a conscious effort to address wider societal issues. As the series expands globally, it remains committed to offering players a compelling, immersive experience while considering the potential real-world implications of its content. 

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By- Sahiba Suri
 

By: Sahiba Suri

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